![]() There's also the fact that only a few of the inmates are actually violent towards you, with the rest mostly cowering away or catatonic. The game's defenders (some of whom are in fact mentally ill) point out that the game - through the files, notes, and characters such as the Pyro - makes VERY clear that the inmates' violent tendencies are the result of Murkoff's inhumane experiments and torture rather than mental illness, and that most came to the asylum to seek psychiatric help for their genuine psychological problems (such as addiction, PTSD, schizoaffective disorder, etc). Is Outlast ableist against the mentally ill? For some, it's the latest example of media portraying the mentally ill as violent and dangerous, using them and the abuse heaped against them for cheap scares.Interestingly, when the actual sequel was released, the lack of combat was indeed a common criticism (largely due to the changes in setting creating even more Fridge Logic as to why the protagonist couldn't fight back). Some claim adding one would take away from Outlast's unique method of play as well as the atmosphere of helplessness, while other argue it would make gameplay less frustrating (and would combat the Fridge Logic of why Miles or Waylon don't at least attempt to salvage some sort of weapon from their surroundings). There's some debate over whether or not Outlast 2 should include the ability to fight.And then the DLC came out and retconned Miles' death, or at least revealed it was a Disney Death, if his survival was intended all along. The same people also liked that the Walrider wasn't stopped, since it could lead to a possible sequel. Others enjoyed the fact that Miles didn't make it out alive because they expected it, and it fit the tone of the game. Some were disappointed with it because Miles suffered through so much and players put so much effort into escaping the asylum, only to get anticlimactically shot to death, thus rendering everything pointless. ![]() The ending's becoming quite controversial, especially on YouTube.Preceded by the Male Ward, a non-stop adrenaline stress test where Trager poses a serious threat, and followed by the Female Ward, a very long level with multiple pitfalls and several hostiles and difficult traversal challenges, the Courtyard sticks out as being a very short, easy level with no hostiles at all up until (and except) Walker, who's very easy to avoid the one time he shows up near the end. ![]() It was considered one of the scariest games ever made, which prompted multiple people to be too scared to play it, but love to watch people getting scared by it. Better as a Let's Play: At the height of its popularity, Outlast was all the rage among Let's Play.The music that plays during the end credits is both sinister and epic.It expresses the feeling of freedom as you finally exit the asylum at sunlight. ![]()
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